![]() I already just bought the game for $60, I should not have to buy a battle pass that costs $10-$20 just so I can participate in the game’s progression systems. The same applies to the battle pass in Street Fighter 6, which is a problem that is prevalent across just about every single popular online game nowadays. I personally think that the option to replace the soundtrack of the remakes with the original soundtrack is something that should be present in the game as is instead of being paid DLC. One of these is present in all of the Resident Evil remakes. However, I do have a problem with some particular oddities. ![]() It’s not particularly predatory and a lot of it is even directly unlockable by just playing the games themselves, at least as far as the Resident Evil games are concerned. I do personally think that the way Capcom handles paid DLC works better than the way many other publishers do it. Speaking of paid DLC… Paid DLC The Skull Shaker. Resident Evil 4 fortunately doesn’t suffer from these issues, even if they deprive certain players of a crucial aspect of the game’s experience, the game is designed without any microtransactions in mind, but their latest title, Exoprimal, certainly is not.Įxoprimal launched hardly a week ago and it’s already marred by paid DLC cosmetics, a $10 battle pass, and a $15 starter kit that gives you early access to unlockable classes and various cosmetic items while already lacking in meaningful content at launch. The game was maligned all across the internet, but that didn’t stop players from it being one of Activision Blizzard’s most successful titles, earning nearly 50 million dollars in its first month alone. The most recent and predatory example of this is Activision Blizzard’s Diablo Immortal. They manipulate the player’s instincts in order to get them to spend more money. Those games are designed less like products for players to enjoy and more like functioning slot machines masquerading as video games. What happens when publishers find out something is successful? They do it more, and they encourage more ways to spend money even for games bought for a premium price. I feel folks that invest in microtransactions propagate a bigger issue in games. Many would argue that if you don’t like the microtransactions, just don’t purchase them, since they are optional. The microtransactions would let players get exclusive weapon upgrade tickets that players could use to get a weapon’s exclusive upgrade early on. The game launched without any microtransactions at first, garnering plenty of goodwill for being a very consumer-friendly product until a post-launch a few weeks later adding microtransactions in the game after all. The latest game Capcom has done this for is the Resident Evil 4 Remake. Raking in all the goodwill early on and shutting down reviews that would otherwise highlight the microtransactions and how they work-it is a nasty tactic that fools both critics and early consumers that buy the game on launch. One of the worst practices Capcom has started to employ for their newer titles is sneaking in microtransactions after a game’s launch. Sneaky Microtransactions How it feels to wake up and realize that the game you just bought for $60 now suddenly has microtransactions. While their recent releases have been high-quality big-budget AAA titles, their post-launch support and monetization leave a whole lot more to be desired. ![]() However, no high lasts forever, and the same can be said for Capcom. it’s one of the best fighting games currently available in the market. Their latest title, Street Fighter 6, which happens to be my personal Game of the Year, is also nothing to scoff at, seeing as it is already one of the most successful fighting games in the industry, with over 2 million copies sold. Only a few months ago, the company also put out its most critically successful release in years with the remake of Resident Evil 4. ![]() Even their weakest title, the Resident Evil 3 Remake, while flawed, is a high-quality action game reminiscent of 90s action films such as Terminator and Predator. Since then, Capcom’s streak has only continued while maintaining a highly consistent array of releases for the last 6 years. After a rough early-mid 2010s, the company experienced rapid growth with numerous quality releases back to back such as Resident Evil 7, Monster Hunter World, and the last season of Street Fighter V. No studio in the present day is having a better time than Capcom. A rising concern is that within these successes, the subtle chinks betray a potentially dark time for the company once again.Capcom has been on a high lately with numerous successful titles such as Street Fighter 6, Resident Evil 4, and Monster Hunter World/Rise. ![]()
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